站长资讯网
最全最丰富的资讯网站

分享一个用html5实现的贪吃蛇特效代码

本篇小编为大家分享一个用html5实现的简单贪吃蛇特效代码,喜欢的小伙伴们可以看一下

<html>      <head>          <meta charset='utf-8'/>          <title>Snake</title>      </head>      <body>          <canvas id="plank" style="border"></canvas>          <script type="text/javascript">              //内置大量BUG,I'm sorry.              var lev=100;                //定时器间隔时间              var num=30;             //网格大小,现在是30x30              var direction=3;            //0:up  1:down  2:left  3:right              var handle;             //用于管理定时器              var score=0;                //分数              var pause=true;         //暂停使用              var canvas = document.getElementById('plank');              var context = canvas.getContext('2d');              var snakex=new Array();     //存储蛇身x坐标,下同              var snakey=new Array();              var prize=new Array(-1,-1);     //食物的位置                  function rand(){            //产生随机数                  return parseInt(Math.random()*num);              }                  function chk(x,y){          //检查是否结束,包括越界                  if(x<0||y<0) return false;                  if(x>num-1||y>num-1) return false;                  for (var i=0; i!=snakex.length-1;i++) {                      if(snakex[i]==x&&snakey[i]==y) {return false;}                  };                  return true;              }                  function drawScore(text){       //打印分数                  context.clearRect(0,0,300,25);                  context.fillText("Score:"+text,5,5);              }                  function makeprize(){           //产生食物的位置                  var flag=false;                  var prizepre=new Array(2);  //使用链表会更好                  while(!flag){           //食物位置不能在蛇体内                      flag=true;                      prizepre[0]=rand();prizepre[1]=rand();                      for (var i=0; i!=snakex.length;i++) {                          if((snakex[i]==prizepre[0])&&(snakey[i]==prizepre[1])) {flag=false;}                      }                  }                  prize=prizepre;              }                  function runscore(x,y){     //判断是否吃到食物,并做处理                  if(prize[0]==x&&prize[1]==y){                      score=score+1;                      drawScore(score);                      snakex[snakex.length]=prize[0];                      snakey[snakey.length]=prize[1];                      makeprize();                      drawNode(prize[0],prize[1]);                      return true;                  }                  return false;              }                  function run(){             //定时器用来判断snake行进方向等等                  switch(direction){          //方向                      case 0: snakex[snakex.length]=snakex[snakex.length-1];snakey[snakey.length]=snakey[snakey.length-1]-1;break;                      case 1: snakex[snakex.length]=snakex[snakex.length-1];snakey[snakey.length]=snakey[snakey.length-1]+1;break;                      case 2: snakex[snakex.length]=snakex[snakex.length-1]-1;snakey[snakey.length]=snakey[snakey.length-1];break;                      case 3: snakex[snakex.length]=snakex[snakex.length-1]+1;snakey[snakey.length]=snakey[snakey.length-1];break;                  }                  if(!runscore(snakex[snakex.length-1],snakey[snakey.length-1])){                      if(chk(snakex[snakex.length-1],snakey[snakey.length-1])==false) {                          clearInterval(handle);                          drawScore('\tGame over');                          return;                      }                      drawNode(snakex[snakex.length-1],snakey[snakey.length-1]);                  }                  clearNode(snakex[0],snakey[0]);                  snakex.shift();                  snakey.shift();              }                  function drawNode(x,y){     //画点,共30X30个点(10*10像素算1个点)                  context.fillRect(x*10+1,y*10+31,10,10);              }                  function clearNode(x,y){                  context.clearRect(x*10+1,y*10+31,10,10);              }                  function init(){        //初始化,设置画布大小,启动定时器等等                  canvas.width = 510;                  canvas.height = 600;                  context.font = "normal 20px Airl";                  context.textBaseline = "top";                  context.fillText('P键开始/暂停,方向键控制',0,350);                  drawScore('');                  context.strokeRect(0,30,302,302);                  makeprize();                  drawNode(prize[0],prize[1]);                  snakex[0]=0;snakex[1]=1;snakex[2]=2;                  snakey[0]=0;snakey[1]=0;snakey[2]=0;                  drawNode(snakex[0],snakey[0]);drawNode(snakex[1],snakey[1]);drawNode(snakex[2],snakey[2]);              }                  document.onkeydown=function(event){     //注册键盘事件,up,down,left,right,暂停键p                  var e = event || window.event;                  if(e&&e.keyCode==38){                      direction=0;                  }                  if(e&&e.keyCode==40){                      direction=1;                  }                  if(e&&e.keyCode==37){                      direction=2;                  }                  if(e&&e.keyCode==39){                      direction=3;                  }                  if(e&&e.keyCode==80){                      if(pause) {pause=false;handle=setInterval(run,lev);}                      else {pause=true;clearInterval(handle);}                  }              }                      init();          </script>      </body>  </html>

【相关推荐】

1. 免费h5在线视频教程

2. HTML5 完整版手册

3. php.cn原创html5视频教程

赞(0)
分享到: 更多 (0)

网站地图   沪ICP备18035694号-2    沪公网安备31011702889846号