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HTML5QQ登录的一篇代码分享

<!DOCTYPE html>   <head>      <meta http-equiv="Content-Type" content="text/html; charset=utf-8">      <title>html5背景</title>            <style type="text/css">      *{margin:0;padding:0;list-style-type:none;}      a,img{border:0;}      </style>      <script type="text/javascript" src="http://code.jquery.com/jquery-1.8.3.min.js"></script>  </head>  <body>  <div id="container" style="width:100%;height:700px;">      <div id="anitOut"></div>  </div>  <script type="text/javascript">  $(function () {      if (!window.ActiveXObject && !!document.createElement("canvas").getContext) {          $.getScript("http://im-img.qq.com/pcqq/js/200/cav.js?_=1428576021379",                  function () {                      var t = {                          width: 1.5,                          height: 1.5,                          depth: 10,                          segments: 12,                          slices: 6,                          xRange: 0.8,                          yRange: 0.1,                          zRange: 1,                          ambient: "#525252",                          diffuse: "#FFFFFF",                          speed: 0.0002                      };                      var G = {                          count: 2,                          xyScalar: 1,                          zOffset: 100,                          ambient: "#002c4a",                          diffuse: "#005584",                          speed: 0.001,                          gravity: 1200,                          dampening: 0.95,                          minLimit: 10,                          maxLimit: null,                          minDistance: 20,                          maxDistance: 400,                          autopilot: false,                          draw: false,                          bounds: CAV.Vector3.create(),                          step: CAV.Vector3.create(Math.randomInRange(0.2, 1), Math.randomInRange(0.2, 1), Math.randomInRange(0.2, 1))                      };                      var m = "canvas";                      var E = "svg";                      var x = {                          renderer: m                      };                      var i, n = Date.now();                      var L = CAV.Vector3.create();                      var k = CAV.Vector3.create();                      var z = document.getElementById("container");                      var w = document.getElementById("anitOut");                      var D, I, h, q, y;                      var g;                      var r;                        function C() {                          F();                          p();                          s();                          B();                          v();                          K(z.offsetWidth, z.offsetHeight);                          o()                      }                        function F() {                          g = new CAV.CanvasRenderer();                          H(x.renderer)                      }                        function H(N) {                          if (D) {                              w.removeChild(D.element)                          }                          switch (N) {                              case m:                                  D = g;                                  break                          }                          D.setSize(z.offsetWidth, z.offsetHeight);                          w.appendChild(D.element)                      }                        function p() {                          I = new CAV.Scene()                      }                        function s() {                          I.remove(h);                          D.clear();                          q = new CAV.Plane(t.width * D.width, t.height * D.height, t.segments, t.slices);                          y = new CAV.Material(t.ambient, t.diffuse);                          h = new CAV.Mesh(q, y);                          I.add(h);                          var N, O;                          for (N = q.vertices.length - 1; N >= 0; N--) {                              O = q.vertices[N];                              O.anchor = CAV.Vector3.clone(O.position);                              O.step = CAV.Vector3.create(Math.randomInRange(0.2, 1), Math.randomInRange(0.2, 1), Math.randomInRange(0.2, 1));                              O.time = Math.randomInRange(0, Math.PIM2)                          }                      }                        function B() {                          var O, N;                          for (O = I.lights.length - 1; O >= 0; O--) {                              N = I.lights[O];                              I.remove(N)                          }                          D.clear();                          for (O = 0; O < G.count; O++) {                              N = new CAV.Light(G.ambient, G.diffuse);                              N.ambientHex = N.ambient.format();                              N.diffuseHex = N.diffuse.format();                              I.add(N);                              N.mass = Math.randomInRange(0.5, 1);                              N.velocity = CAV.Vector3.create();                              N.acceleration = CAV.Vector3.create();                              N.force = CAV.Vector3.create()                          }                      }                        function K(O, N) {                          D.setSize(O, N);                          CAV.Vector3.set(L, D.halfWidth, D.halfHeight);                          s()                      }                        function o() {                          i = Date.now() - n;                          u();                          M();                          requestAnimationFrame(o)                      }                        function u() {                          var Q, P, O, R, T, V, U, S = t.depth / 2;                          CAV.Vector3.copy(G.bounds, L);                          CAV.Vector3.multiplyScalar(G.bounds, G.xyScalar);                          CAV.Vector3.setZ(k, G.zOffset);                          for (R = I.lights.length - 1; R >= 0; R--) {                              T = I.lights[R];                              CAV.Vector3.setZ(T.position, G.zOffset);                              var N = Math.clamp(CAV.Vector3.distanceSquared(T.position, k), G.minDistance, G.maxDistance);                              var W = G.gravity * T.mass / N;                              CAV.Vector3.subtractVectors(T.force, k, T.position);                              CAV.Vector3.normalise(T.force);                              CAV.Vector3.multiplyScalar(T.force, W);                              CAV.Vector3.set(T.acceleration);                              CAV.Vector3.add(T.acceleration, T.force);                              CAV.Vector3.add(T.velocity, T.acceleration);                              CAV.Vector3.multiplyScalar(T.velocity, G.dampening);                              CAV.Vector3.limit(T.velocity, G.minLimit, G.maxLimit);                              CAV.Vector3.add(T.position, T.velocity)                          }                          for (V = q.vertices.length - 1; V >= 0; V--) {                              U = q.vertices[V];                              Q = Math.sin(U.time + U.step[0] * i * t.speed);                              P = Math.cos(U.time + U.step[1] * i * t.speed);                              O = Math.sin(U.time + U.step[2] * i * t.speed);                              CAV.Vector3.set(U.position, t.xRange * q.segmentWidth * Q, t.yRange * q.sliceHeight * P, t.zRange * S * O - S);                              CAV.Vector3.add(U.position, U.anchor)                          }                          q.dirty = true                      }                        function M() {                          D.render(I)                      }                        function J(O) {                          var Q, N, S = O;                          var P = function (T) {                              for (Q = 0, l = I.lights.length; Q < l; Q++) {                                  N = I.lights[Q];                                  N.ambient.set(T);                                  N.ambientHex = N.ambient.format()                              }                          };                          var R = function (T) {                              for (Q = 0, l = I.lights.length; Q < l; Q++) {                                  N = I.lights[Q];                                  N.diffuse.set(T);                                  N.diffuseHex = N.diffuse.format()                              }                          };                          return {                              set: function () {                                  P(S[0]);                                  R(S[1])                              }                          }                      }                        function v() {                          window.addEventListener("resize", j)                      }                        function A(N) {                          CAV.Vector3.set(k, N.x, D.height - N.y);                          CAV.Vector3.subtract(k, L)                      }                        function j(N) {                          K(z.offsetWidth, z.offsetHeight);                          M()                      }                        C();                  })      } else {          alert('调用cav.js失败');      }  });  </script>  </body>  </html>

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