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canvas如何实现七巧板图案和粒子时钟效果?(代码示例)

canvas如何实现七巧板图案和粒子时钟效果?下面本篇文章就来给大家介绍一下。有一定的参考价值,有需要的朋友可以参考一下,希望对大家有所帮助。

canvas如何实现七巧板图案和粒子时钟效果?(代码示例)

canvas实现七巧板

<canvas id="canvas" width="800" height="800"></canvas>     <script>         var rangram = [             { p: [{ x: 0, y: 0 }, { x: 800, y: 0 }, { x: 400, y: 400 }], color: "#caff67" },             { p: [{ x: 0, y: 0 }, { x: 400, y: 400 }, { x: 0, y: 800 }], color: "#67becf" },             { p: [{ x: 800, y: 0 }, { x: 800, y: 400 }, { x: 600, y: 600 }, { x: 600, y: 200 }], color: "#ef3d61" },             { p: [{ x: 600, y: 200 }, { x: 600, y: 600 }, { x: 400, y: 400 }], color: "#f9f51a" },             { p: [{ x: 400, y: 400 }, { x: 600, y: 600 }, { x: 400, y: 800 }, { x: 200, y: 600 }], color: "#a594c0" },             { p: [{ x: 200, y: 600 }, { x: 400, y: 800 }, { x: 0, y: 800 }], color: "#fa8ecc" },             { p: [{ x: 800, y: 400 }, { x: 800, y: 800 }, { x: 400, y: 800 }], color: "#f6ca29" },         ]         var canvas = document.getElementById('canvas');         if (canvas.getContext) {             var context = canvas.getContext("2d");             for(var i = 0; i < rangram.length; i++){                 draw(rangram[i],context);             }         }         function draw(seat,context){             context.beginPath();             var pointArr = seat.p;             context.moveTo(pointArr[0].x, pointArr[0].y);                          for(var i = 1; i < pointArr.length; i++){                 context.lineTo(pointArr[i].x, pointArr[i].y);             }             context.closePath();             context.fillStyle=seat.color;             context.fill();                          context.lineWidth=3;             context.stroke();                          context.shadowColor='#ddd';             context.shadowBlur=30;                      }

canvas如何实现七巧板图案和粒子时钟效果?(代码示例)

canvas实现粒子时钟

canvas如何实现七巧板图案和粒子时钟效果?(代码示例)

<canvas id="canvas"></canvas>     <script src="./digit.js"></script>     <script>         var SCREEN_WIDTH = document.body.clientWidth;           var SCREEN_HEIGHT = document.body.clientHeight;         var currentTime = null;         var MARGIN_LEFT = Math.round(SCREEN_WIDTH / 10);         var MARGIN_TOP = Math.round(SCREEN_HEIGHT / 10);         var RADIUS = Math.round(SCREEN_WIDTH * 4 / 5 / 108) - 1;         var timerArr = [];         var balls = [];         const colors = ["#33B5E5", "#0099CC", "#AA66CC", "#9933CC", "#99CC00", "#669900", "#FFBB33", "#FF8800", "#FF4444", "#CC0000"]          window.onload = function () {             var canvas = document.getElementById('canvas');             var context = canvas.getContext("2d");             canvas.width = SCREEN_WIDTH;             canvas.height = SCREEN_HEIGHT;             if (canvas.getContext) {                 var context = canvas.getContext('2d');                 setInterval(function () {                     upData();                     rander(context);                 }, 50);             }         }          function upData() {             currentTime = new Date();              var curHours = currentTime.getHours();             var curMinutes = currentTime.getMinutes();             var curSeconds = currentTime.getSeconds();              var HoursOne = parseInt(curHours / 10);             var HoursTwo = parseInt(curHours % 10);             var MinutesOne = parseInt(curMinutes / 10);             var MinutesTwo = parseInt(curMinutes % 10);             var SecondsOne = parseInt(curSeconds / 10);             var SecondsTwo = parseInt(curSeconds % 10);              if (HoursOne != timerArr[0]) {                 addBalls(MARGIN_LEFT + 0, MARGIN_TOP, HoursOne);             }             if (HoursTwo != timerArr[1]) {                 addBalls(MARGIN_LEFT + 15 * (RADIUS + 1), MARGIN_TOP, HoursTwo);             }              if (MinutesOne != timerArr[2]) {                 addBalls(MARGIN_LEFT + 39 * (RADIUS + 1), MARGIN_TOP, MinutesOne);             }             if (MinutesTwo != timerArr[3]) {                 addBalls(MARGIN_LEFT + 54 * (RADIUS + 1), MARGIN_TOP, MinutesTwo);             }              if (SecondsOne != timerArr[4]) {                 addBalls(MARGIN_LEFT + 78 * (RADIUS + 1), MARGIN_TOP, SecondsOne);             }             if (SecondsTwo != timerArr[5]) {                 addBalls(MARGIN_LEFT + 93 * (RADIUS + 1), MARGIN_TOP, SecondsTwo);             }             timerArr = [HoursOne, HoursTwo, MinutesOne, MinutesTwo, SecondsOne, SecondsTwo];             updataBall();          }         function updataBall() {             for (var i = 0; i < balls.length; i++) {                 balls[i].x = balls[i].x + balls[i].vx;                 balls[i].vy = balls[i].vy + balls[i].g;                 balls[i].y = balls[i].y + balls[i].vy;                 if (balls[i].y + RADIUS > SCREEN_HEIGHT) {                     balls[i].y = SCREEN_HEIGHT - RADIUS;                     balls[i].vy = - balls[i].vy * 0.8;                 }              }             var t = 0;             for (var i = 0; i < balls.length; i++) {                 if (balls[i].x + RADIUS > 0 && balls[i].x - RADIUS < SCREEN_WIDTH) {                     balls[t++] = balls[i];                 }             }             while(balls.length > t){                 balls.pop();             }          }         function addBalls(x, y, number) {             for (var i = 0; i < digit[number].length; i++)                 for (var j = 0; j < digit[number][i].length; j++)                     if (digit[number][i][j] == 1) {                         var obj = {                             x: x + j * 2 * (RADIUS + 1) + (RADIUS + 1),                             y: y + i * 2 * (RADIUS + 1) + (RADIUS + 1),                             g: 1.5 + Math.random(),                             vx: Math.pow(-1, Math.ceil(Math.random() * 100)) * 4,                             vy: -5,                             color: colors[Math.floor(Math.random() * colors.length)]                         }                         balls.push(obj);                     }         }          function rander(context) {             context.clearRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);             var hours = currentTime.getHours();             var minutes = currentTime.getMinutes();             var seconds = currentTime.getSeconds();             renderDigit(MARGIN_LEFT, MARGIN_TOP, parseInt(hours / 10), context)             renderDigit(MARGIN_LEFT + 15 * (RADIUS + 1), MARGIN_TOP, parseInt(hours % 10), context)             renderDigit(MARGIN_LEFT + 30 * (RADIUS + 1), MARGIN_TOP, 10, context)             renderDigit(MARGIN_LEFT + 39 * (RADIUS + 1), MARGIN_TOP, parseInt(minutes / 10), context);             renderDigit(MARGIN_LEFT + 54 * (RADIUS + 1), MARGIN_TOP, parseInt(minutes % 10), context);             renderDigit(MARGIN_LEFT + 69 * (RADIUS + 1), MARGIN_TOP, 10, context);             renderDigit(MARGIN_LEFT + 78 * (RADIUS + 1), MARGIN_TOP, parseInt(seconds / 10), context);             renderDigit(MARGIN_LEFT + 93 * (RADIUS + 1), MARGIN_TOP, parseInt(seconds % 10), context);             randerBall(context);         }         function randerBall(context) {             for (var i = 0; i < balls.length; i++) {                 context.fillStyle = balls[i].color;                 context.beginPath();                 context.arc(balls[i].x, balls[i].y, RADIUS, 0, Math.PI * 2, 0);                 context.closePath();                 context.fill();              }         }         function renderDigit(x, y, number, context) {             context.fillStyle = 'rgb(0,102,153)';             for (var i = 0; i < digit[number].length; i++)                 for (var j = 0; j < digit[number][i].length; j++)                     if (digit[number][i][j] == 1) {                         context.beginPath();                         context.arc(x + j * 2 * (RADIUS + 1) + (RADIUS + 1), y + i * 2 * (RADIUS + 1) + (RADIUS + 1), RADIUS, 0, 2 * Math.PI)                         context.closePath();                         context.fill()                     }          }     </script>

digit =     [         [             [0,0,1,1,1,0,0],             [0,1,1,0,1,1,0],             [1,1,0,0,0,1,1],             [1,1,0,0,0,1,1],             [1,1,0,0,0,1,1],             [1,1,0,0,0,1,1],             [1,1,0,0,0,1,1],             [1,1,0,0,0,1,1],             [0,1,1,0,1,1,0],             [0,0,1,1,1,0,0]         ],//0         [             [0,0,0,1,1,0,0],             [0,1,1,1,1,0,0],             [0,0,0,1,1,0,0],             [0,0,0,1,1,0,0],             [0,0,0,1,1,0,0],             [0,0,0,1,1,0,0],             [0,0,0,1,1,0,0],             [0,0,0,1,1,0,0],             [0,0,0,1,1,0,0],             [1,1,1,1,1,1,1]         ],//1         ......

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